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Making Game RMT Safer with Cryptocurrency

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Making Game RMT Safer with Cryptocurrency

A common problem in MMORPGs is trading in-game items for real-world money (and vice versa), which rely on P2P trust and shady external marketplaces. This can be solved by implementing an escrow system, essentially using an external server as an automated middleman.

I used the Nano to maintain speed and user-friendliness, while still removing the risk of traditional game RMT, making engaging in such trades a safer and smoother process for both parties. You can read more about the game on the Medium article, and you can play it here.

Bug reports and suggestions are highly welcome.

It is recommended to play on desktop, UI formatting on mobile is difficult to navigate right now.

Assets belong to Mozilla and Running-Coder (MPL 2.0 / CC-BY-SA 3.0)

submitted by /u/Dry_Potential5880
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